... 2Fort.
It is a shitty map. Period.
Sure, it may look prettier than ever before, but let’s face it: 2Fort is a poorly designed map. It features numerous choke points, its alternative routes are a joke and having the sniper decks facing each other is stupid, stupid, stupid.
Yet since the prehistoric days of TF this map has been popular and so far has been resurrected for each new version of TF without any attempt to correct these flaws.
It would be easy to attribute 2Fort’s popularity to its simplicity, but I doubt this has ever been true. I’d rather suspect that 2Fort triggers the deathmatch sensibilities of players, not at last because its bad design has written DEATHMATCH CENTRAL all over it.
Since all routes lead through the middle area, this is where much of the action takes place. People are usually awfully busy killing each other around the bridge. Oh yes, they try to fake playing CTF. They actually guard the ramp rooms. Well, engies have to place their sentries somewhere. Although engies also love to defend their team’s briefcase (I refuse to use the term „intelligence“ in any way related to this map) in or around the enemy base.
It is less common to have some defense near the upper respawn, guarding the entrances via the battlements and the grate above the main entrance. It is more likely to leave that respawn finding an ENEMY player defending THEIR CASE there.
And what would a good deathmatch map be without spam? 2Fort makes it easy. Lob grenades or fire rockets from the battlements, then quickly retreat to the respawn to heal up and resupply. Rinse, Repeat, BLEH. [1]
In those rare cases when people are actually trying to play something resembling proper CTF you can usually count on the teams being defensive heavy. Forward defense, entrance defense, ramp room defense, all that in spades. Yet if some brave player should indeed make it into the enemy basement, he will probably find it deserted. Because defending the basement would be BORING. [2]
And just when you thought things could not get any worse, Valve comes in and puts a bloody roof on the bridge! Yes, I understand why: Since scouts can no longer use concussion grenades to get to the enemy sniper deck the roof became necessary as an alternative route for the scouts. So now snipers even have an excuse to no longer do their job and prevent heavy classes from crossing the bridge, and can instead concentrate solely on their most favourite game: The „Which sniper can kill the opposing sniper first“-contest.
Okay, not a big loss. Snipers playing 2Fort are not interested in their team’s briefcase anyhow. They are too busy wanking. And Valve is lending a hand.
So basically everything which is bad or lame in TF2 – Sniper Wars, Deathmatching, Respawn Camping, Turtling, you name it – chances are all too well that you can find that in a match on 2Fort.
