With the conclusion of the editorial series about “Honor, Sportsmanship and Teamplay” we sat down with the author of the series, Teatime, to ask him a few questions about this particular matter.
The Fort: Teatime, what spawned the idea of creating this lengthy series of editorials about “Honor, Sportsmanship and Teamplay”?
Teatime: Well, those are the values the Fort is dedicated to. This dedication goes back to the old Fort, for a long time called “Fort Bundy”, from which I inherited the dedication. I still believe in those values as something worth promoting, but I also realize that at least sportsmanship and of course especially honor are terms which might not be immediately understandable in context of an online game, and so I decided to write a few explaining words which would also help to shed some light of the sprit and attitude driving the Fort.
The Fort: Of course “a few explaining words” is a bit of an understatement ...
Teatime: Guilty as charged. When I approached the series I was expecting to end up with three editorials with decreasing length going from “Teamplay” over “Sportsmanship” to “Honor”, also expecting the last one to be rather short). But digging into the matter I found each of the topics too complex to be treated in a single editorial without exceeding any reasonable length. All six are TL’DR candidates anyhow. And interestingly all three topics very much lent themselves to be divided into two parts which would cover different aspects of the respective topic.
The Fort: In the spirit of TL’DR: Can you tell in a few words why “Honor, Sportsmanship and Teamplay” is important?
Teatime: “Teamplay” should be pretty much self-explanatory. TF2 is a teamgame and increased quality in teamplay can only lead to more interesting and challenging games, which hopefully provide to be satisfying. “Sportsmanship” – in a nutshell - helps to improve the atmosphere and attitude of game and players, consequently offering the chance of a better and more wholesome gaming experience. “Honor” is more of a side issue, dealing with the idea of self-improvement on a personal level, but also with an improvement of the community as a social entity.
Short enough?
The Fort: Splendid, and I assume a number of people would have taken that happily over the lengthy editorials.
Teatime: Low blow ...
The Fort: I never really was on your side.
But let’s move on. In your editorials you promote “Honor, Sportsmanship and Teamplay”, often in quite an arrogant manner. Reading it one is led to assume you would be the perfect embodiment of these values. Is this true? Are you a Saint?
Teatime: Hmm ... St. Teatime. It does sound nice, doesn’t it?
But no, of course I’m far from being a saint. While I strongly believe in the values of sportsmanship, try to be a good teamplayer and try to act in ways which I described as honorable I’m not so much different from most other people. I’m not a very patient man and I’m known to have quite a temper, which sometimes gets the better of me.
The Fort: So you’re a fluke.
Teatime: No, hopefully not. As I already mentioned in the last editorial of the series I think nobody can live up to these values in a perfect manner. Everybody who tries that will eventually fall short in one way or another. But not being perfect is human. The important part is to strive to act that way as much as possible. If you behaved unsportsmanlike because of thoughtlessness or because you were in a bad mood you should accept this moment of weakness and try to do better next time. Though even that experience isn’t completely lost because those are the things which keep you humble.
The Fort: “Moment of weakness”. Going all religious on us, are you?
Teatime: That’s an uncomfortable thought. “Honor, Sportsmanship and Teamplay” as an online gaming religion. I mean, there are far worse things to believe in, but I would prefer if we could agree that many of these values are rather common sense and can be accepted as useful without having to resort to blind belief.
The Fort: Well, we won’t let you off the hook that easily. So you’re a good teamplayer?
Teatime: I’m trying. Though, truth to be told, I could try harder sometimes. I’m a good teamplayer in that regard that I’m trying to play classes which are useful for the current situation, often also trying to fill gaps in the class layout. I have a few favourite classes, but I will rather be a mediocre medic so our team has at least one than being the 3rd soldier or engy.
What could need improvement is teamwork. You know, more coordination with my teammates and so on. I tend to be a lone wolf.
The Fort: Okay, next: Sportsmanship?
Teatime: Oh, I think I’m doing better in that area. I strongly believe in fairness and I think I’m doing quite well in acting in a sportsmanlike manner.
The Fort: Are you an honorable person?
Teatime: In real life? Not nearly as much as I’d like to be.
In the game? As I said, it’s a striving thing. Trying, failing, trying again. I have a low threshold for stupidity and lack of common sense, which tests my patience quite a lot. Usually my frustration starts to show in sarcastic remarks and snippy comments, which is of course not helping at all and rather alienate people than getting them to reflect what might be wrong. In other words: Failure on my part.
The Fort: So you are preaching ideals you don’t even yourself are able to uphold. Doesn’t that make you a hypocrite?
Teatime: No, it just makes me the perfect target for my own “preaching”. A hypocrite usually represents positions which he doesn’t believe in and doesn’t act upon. I do believe in my statements and I try to act on those, but I don’t quite live up to my own expectations.
Still, the fact that I might fail as a role model doesn’t negate the validity and – hopefully - importance of my expositions.
The Fort: In your editorials you presume, even almost demand, a pretty mature attitude to online gaming and interaction with other people. How realistic is such a presumption, given the fact that a large number of gamers are in their teens?
Teatime: I don’t think the presumption is unrealistic, but I’m the first to admit that my presentation will probably hold little incentive to younger players to think about the values I’ve discussed in those editorials and reflect on their attitude.
But on the other hand it’s a rather universal phenomenon that the more mature members of social groups, like for example sport groups, try to coach or mediate younger people to adapt a more mature manner. Of course in real life those people have a bigger chance for success because they can approach the kids directly and in a personal manner, which is much more difficult on the internet.
Younger people have a different approach to social interaction. Many of them have no particular interest in respect or sportsmanship, sometimes even don’t have a clear imagination what those words mean and why it should be important. Instead there’s often a temptation to show off, to act cool and to catch the attention of others. This is usually multiplied when younger players move in groups. But again: That is the same as in real life. The bad thing is that some of these kids are craving for attention so desperately that if they can’t catch attention by acting cool or impress by their skill they will rather take into account to receive this attention by provoking or angering other players or even fall back in grieving.
The Fort: What’s the solution?
Teatime: There is no easy one. This kind of behaviour might be more prevalent with younger people, but it’s by no way restricted to them. The most important thing we older (and hopefully more reasonable) players can do is to lead by example. Of course the highest chance in succeeding there are those who are able to bridge the gap by being skilled and/or cool themselves (which usually gets the attention and admiration of younger players) which makes it easier to act as role models.
The Fort: Do you really think the (online-) world would be a better place if everybody would take to heart the values of Honor, Sportsmanship and Teamplay?
Teatime: I can’t imagine why not. I truly don’t see a single disadvantage.
The Fort: So why do you think those values aren’t any popular?
Teatime: For one, those values don’t have a lobby. Teamplay as aspect of tactical considerations is covered, but usually strictly in that context, not as something worth pursuing as an attitude. This sadly is quite obvious when playing the pubs.
Also many people simply don’t see the advantages. Many players either want attention, reputation or entertainment. No aspect of honor or sportsmanship ostensibly advances that in any immediate way. So why bother? Quite the contrary: The way today’s society and economics promotes pursuit of success and aggressive pressing ahead gives behaviour like fairness, respect, humbleness etc. the appearance of weakness and a lack of decisiveness and determination to do what it takes to get ahead. Which in general is bullshit, but this kind of preconception prevails.
On top of all that: It has the flair of being uncool. Meeting people with respect, being humble after a victory, trying to act civil, all this sounds to young players like things their parents or teachers might preach. Which makes it uncool by definition and only tempts to behave in the opposite way. The challenge is to remove that stigma and to reclaim these values as a contemporary positive attitude. This, of course, could be achieved best by role models in the community. Sadly what is the greatest obstacle in that are the older players who should know better and simply don’t care or even shy away from voicing their opinion in face of potential controversy or humiliation.
The Fort: Okay, before this leads into another editorial I’d like to thank for the talk and I’m looking forward to your next articles. Perhaps a little shorter next time?
Teatime: Don’t count on it ...