I will probably never quite understand on which criteria people base their class choices on.
„It’s Wednesday. Wednesdays I only play sniper, demo or pyro.“. „I’m in the mood for engy today“. „My horoscope advises not to play medic this week.“ „Flipped a coin to decide between huntsman-sniper and rifle-sniper“.
What a lot of people obviously don’t do is check the class layout of their own team and let the classes already present and those missing influence their decision.
I guess you’ve seen it all before:
The enemy has a good spy, but your team has no pyro. Okay, so you switch to pyro. A minute later all of a sudden there are two more pyros. But the heavy your team had before is no longer a heavy. But also your only medic decides he would be more useful as second demo. And from the impressive line-up of three defensive engineers on startup not one is willing to stick with it, thus leaving the team without an engy in the middle of the match.
It’s astonishing how many people appear not to give the team’s class layout a second thought. Their decision which class they play is based on what they want to play (or feel comfortable with), but rarely what the team might need.
And it’s really no rocket science! The class selections screen gives you not one, but two different, very easy to survey listings of which classes are already in use.
- Marked both listings for you convenience. BTW, the map in question here is Badwater. You can see that blue team is well prepared for their attack.
And figuring out which class might be needed requires only a little experience [1]. And listening to all these people telling tall tales about their incredible skills I have to conclude that their skills and experience are very selective. Ignorance is bliss, I assume.
I’ve said it before and I’ll say it again:
If a match is going terribly wrong and you are getting steamrolled, take a look at the class layout. More often than not you’ll find the reason there!