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You can kill a hundred opponents and still lose.
I can die a hundred times and still win.
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Think about it ...
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You can kill a hundred opponents and still lose.
I can die a hundred times and still win.
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Think about it ...
That’s why I choose to play scout on certain parts of the PL goldrush or PL badwater.
I die loads but the cart keeps moving forward. Its the ONLY time I’ll ever play scout.. as I suck big time at it.
I’m all out of other selfless acts.. but people do tend to run away from the cart on specific sections of goldrush! lol
The only problem with pushing the cart is everyone knows your location instantly, and will then swarm on said location.
I do try to push the cart, sometimes, even as a sniper! Still don’t play purely for kills though - I just get a few along the way
TF2 very close to a DM, as killing people is your primary way to get to complete the objective. If you play with a reasonable amount of players (I’d say a 9v9 is big enough, I’m not a vanilla kind of person), keep in mind killing a lot will give your team the upper hand in completing whatever objective you need. If you play with an unreasonable amount of players (over 24 usually) the match’s winner will usually be up to luck (and these skilled players who come to such servers to relax and "pwn sum n00bz"), so you shouldn’t bother with the objective and try to kill as many maggots as you can, just in case your team mates will discover the uber push (seemingly the only thing to win these matches but the extremely rare spy caps) and need the frontline to be as far as possible.
And there is Arena mode, which is all about killing. I love it.
"TF2 very close to a DM, as killing people is your primary way to get to complete the objective."
Yes and no. It’s a mean to an end, but not the end itself.
(And if you’d strip away sudden death and also disallow to determine a winner based on points alone you couldn’t actually play TF2 that way.) In that regard it’s different than, for example, CS which features killing people as an end, and you can play CS by completely ignoring the objectives.
Best counter example is Payload. The blue team can kill as many opponents as they want, but unless the push the cart to the end they will lose! So I say it again: TF2 is not DM!