Replying to:
14 February 23:22, by CruelCow
One very intersting thing about Payload is IMHO, that while the first spawns are "protected" against spawncamping, the forward spawn for BLU in Badwater is not at all. I’m pretty sure a engi can build a devastating sentry on the roof, and a single demo can just lock down the thing with ease. (Happened to me once, but the dead ringer solved that one for me.)
I find it interesting, that Valve didn’t put a second exit in that spawn.