Replying to:
8 March, by Teatime
This is the second part of my musings about the upcoming engy update. The first section can be found here.
Oh, and this might be as good a time as any to mention that I’m quite sure any thought or idea I’ve come up with will most likely have been presented someplace else before (most likely in the swamps some call the Steam Forums). Feel free to sue me for plagiarism ...
Mobile Engineer
One of the biggest problems for an engineer are fast moving maps, like A/D maps and even more 5-CP-maps. (...)